Sunday, April 24, 2016

Tinker: More Weapons: Unique: Revision 2

The ones below are unique weapons: usually chambered in different calibers, faster rate of fire, better accuracy, longer/shorter range, allows for attachments, more or less ammunition. They have their pluses and minus, the point being that the differences in specifications make the weapon unique to a players style or preference, easing the game in some ways, but making it more difficult in others. There is limited ammunition and format for particular calibers(i.e 50 JSP 5.57mm rounds total or 150 Hollow Points for 7.62x54R) so save them for particular cases and weapons that use them.  Legend: + = Good, * = Medium, - = Weak
Steyr A3 5.56x45mm
Fielded by the International Security forces expeditionary team, the A3 found its way inside after a few ambush attacks. After the security personnel moved back to the border the weapon is in scarce quantity.
+Capacity, *Accuracy, +RoF, *Damage
X-61:CQB 2x75mm
Experimental research project using a special cartridge designed to achieve greater velocity in addition to the weapons polygonal rifling. Only one is purported to exist, sealed in a bunker somewhere.
+Capacity, +Accuracy, -RoF, +Damage
Needles  1.6x41mm
Used by one of the more iconic members and only Italian fence jumper, he and his highly accurate weapon disappeared before the latest Sleep. His model was retrofitted to fire flechette rounds. Though the caliber is small, hey penetrate armor, steel and flesh with ease.
+Capacity, +Accuracy, -RoF, *Damage
PM-40H .45ACP
Used by the internal security of various research and manufacturing facilities. The PM-40 Heavy was designed for high accuracy, rate of fire and decent damage. Designed to effectively put down any target fast.
+Capcaity, +Accuracy, +RoF, *Damage
Markov .45ACP
Like the rest of Markov models found, this particular one is chambered in .45. Because of this it has less ammunition, more recoil but greater damage.
-Capacity, -Accuracy, *RoF, +Damage
Magnum .44 or .357 
Designed for hunting, the weapon became popular in the area by scouts who needed a compact weapon with a punch after coming into contact with many abominations found in the Tartaric forest.
*Capacity, +Accuracy, -RoF, +Damage
FAL 7.62x54R
One of the oldest battle rifles produced in the 20th century. It became very popular during the first breach due to the open fields that are very prominent in the area. This one in particular is chambered in a 7.62x54R
-Capacity, +Accuracy, -RoF, +Damage 
Slam Eagle 5.7x29mm
Used by International Security Forces infiltration units, the weapon came into favor due its compact nature, unique bullets that cause massive bleeding damage. Because of rarity, ammunitioon is hard to find.
+Capacity, -Accuracy, +RoF, +Damage
RPG-7 PG-7G-40mm
Originally found in mass numbers during the first breach brought with the thought of having to fight heavy armor, the weapon fell out of favor after there were no heavy armor units found.
-Capacity, -Accuracy, -RoF, +Damage

The pictures below are grenades commonly used and various ammo boxes in the game.

M67 and DM51-A1
Common frag grenades used. The M67 more so due to cheap production, but limited range of the M67 make it not ideal for open field battle, rater closed spaces and for flushing out enemies, as opposed to the DM51-A, which explodes with ball bearing like a claymore.
5.45x39, 10GA, 12GA, .45ACP
The most common rounds found: Full metal jacket and shot sells.
.357 and 2x75mm 
The most common rounds found: Jacketed hollow point and solid tungsten kinetic penetrators.
7.62x39, 7.62x54R, 5.56x45, 9mm
The most common rounds found: Full metal jacket and jacketed soft point.

Monday, April 4, 2016

Tinker: More World Progress: Part 3 or 4....

These are all pre-alpha. I will of course have too re-size them, re place them, re locate them, add more decals for atmospheric effects. I ran into an issue a week or so ago where the character model was too small. This led to poor resolution of the ground due to the camera being closer and the buildings being comically larger than the player. Hopefully soon i'll do a tutorial on Mecanim. I have all of it done except the explanation. But I have CCENTs to study for. I am a bit burnt out on world building, so ill start programming soon.